The War Within Mythic Plus Season 1: Rewards and Item Levels

The War Within expansion brings many new PvP and PvE content and offers unforgettable adventures in Azeroth. On the one hand, some of them are reworked and improved activities, which we’ve already seen in Dragonflight and earlier game expansions (various quests, arenas, RBGs, etc). Others, which I would consider top-tier content, include Nerub-ar Palace (my personal strategy, whenever Blizzard introduces a new large-scale epic PvE instance with hard bosses and unknown mechanics, is to find a good WoW Raid carry and clear it with expert teammates, instead of wiping hours long with pugs from LFG), Delves, fresh 5-player dungeons, and a new Mythic Plus season (which implies new achievements, collectibles, and ratings).
In this guide, we’ll explore everything you need to know about Mythic Plus Season 1 in The War Within.
If you need professional help with the 5-player PvE content in TWW, we recommend buying Mythic Plus Dungeons Boost. These services will allow you to complete the hardest instances in WoW The War Within with expert teams, farm the best possible gear for your character, and enjoy the game like never before.
See also: Discover Your Soulmate: A Journey of Authentic Connections with MySoulmate App
Mythic+ TWW Season 1 Release Date

Mythic+ dungeons for The War Within Season 1 will kick off on September 17th, a week after the expansion’s launch on September 10th, 2024. This gives players a week to prepare before diving into the new challenges.
Season 1 Mythic+ Dungeon Pool

Mythic Plus seasons in World of Warcraft provide challenging dungeon experiences with increasing difficulty levels and better rewards. Each season corresponds with a new game patch, ensuring fresh content and challenges.
Players begin with a Mythic Keystone, which determines the specific dungeon and difficulty level. Completing the dungeon within a set time upgrades the keystone, increasing both the challenge and rewards. Weekly affixes add unique modifiers to dungeons, altering gameplay and making each run different. For example, “Fortified” makes non-boss enemies stronger, while “Tyrannical” toughens up the bosses. As keystone levels increase, up to four affixes will be active, each affecting the dungeon run in different ways.
Season 1 introduces a mix of new and returning dungeons:
New Dungeons:
- Ara-Kara, City of Echoes
- City of Threads
- The Stonevault
- The Dawnbreaker
Returning Dungeons:
- Mists of Tirna Scithe
- The Necrotic Wake
- Siege of Boralus
- Grim Batol
What Are Dungeons in World of Warcraft?

Dungeons in World of Warcraft are special instances where a group of five players teams up to defeat powerful enemies and bosses. These dungeons are separate from the main game world and offer unique challenges and rewards. Players run dungeons to acquire better gear, complete quests, and earn achievements.
What Is the Mythic+ System?

The Mythic+ system adds layers of difficulty and rewards to World of Warcraft dungeons. Here’s how it works:
- Keystones: To start a Mythic+ dungeon, you need a keystone. These are obtained by completing Mythic dungeons and determine the dungeon’s difficulty level.
- Scaling Difficulty: As the keystone level increases, so does the difficulty. Enemies gain more health and deal more damage.
- Affixes: These are special conditions that change how the dungeon plays out. For instance, some affixes might cause enemies to explode upon death or boost their damage if they’re near allies.
- Timed Runs: Completing the dungeon within a time limit upgrades your keystone and provides the best rewards.
TWW Mythic+ Item Level Rewards Table
Keystone Level | End of Dungeon | Initial Upgrade Level | Great Vault | Initial Upgrade Level |
2 | 597 | Champion 1/8 | 606 | Champion 4/8 |
3 | 597 | Champion 1/8 | 610 | Hero 1/6 |
4 | 600 | Champion 2/8 | 610 | Hero 1/6 |
5 | 603 | Champion 3/8 | 613 | Hero 2/6 |
6 | 606 | Champion 4/8 | 613 | Hero 2/6 |
7 | 610 | Hero 1/6 | 616 | Hero 3/6 |
8 | 610 | Hero 1/6 | 619 | Hero 4/6 |
9 | 613 | Hero 2/6 | 619 | Hero 4/6 |
10 | 613 | Hero 2/6 | 623 | Myth 1/6 |
Detailed TWW Dungeon Descriptions

Ara-Kara, City of Echoes
- Avanoxx: A massive spider that has grown in strength and size, ruling her territory with unmatched power.
- Anub’zekt: A tactical overseer fiercely defending the Ara-Kara harvesting operation.
- Ki’katal the Harvester: Efficiently oversees the harvesting of Black Blood with relentless precision.
City of Threads
- Orator Krix’vizk: A devoted defender of Queen Ansurek, fiercely protecting his position.
- Fangs of the Queen: Twin assassins Nx and Vx, who eliminate any threats to the Queen.
- The Coaglamation: A dangerous result of evolutionary experiments gone wrong.
- Izo, the Grand Splicer: Masters nerubian evolution without concern for the cost.
The Stonevault
- E.D.N.A.: A golem designed to eliminate intruders with lethal precision.
- Skarmorak: A corrupted golem enhanced with elemental powers.
- Master Machinists Brokk and Dorlita: Precision-focused defenders of their site.
- Void Speaker Eirich: Corrupted by Void energy, now a twisted being.
Mythic+ Affixes and Modifiers

Keystone Level 2 – Xal’atath’s Bargain:
- Ascendant: Summons 10 Orbs that must be interrupted to avoid enemy buffs and gain player buffs.
- Voidbound: Summons a Void Emissary that increases enemy damage. Defeating it grants a Critical Strike buff.
Keystone Level 4 – Fortified and Tyrannical:
- Fortified: Increases non-boss enemies’ health and damage.
- Tyrannical: Increases bosses’ health and damage.
Keystone Level 7 – Challenger’s Peril:
- Reduces the dungeon timer for each player death.
Keystone Level 10 – Fortified and Tyrannical (Again):
- Both affixes are active, alternating weekly.
Keystone Level 12 – Xal’atath’s Guile:
- Increases enemies’ health and damage by 20%, with no player benefits from previous affixes.
General Keystone Health/Damage Modifiers
Mythic+ Level | Modifier % | Mythic+ Level | Modifier % |
2 | +0% | 9 | +114% |
3 | +21% | 10 | +136% |
4 | +33% | 11 | +159% |
5 | +46% | 12 | +185% |
6 | +61% | 13 | +214% |
7 | +77% | 14 | +245% |
8 | +95% | 15 | +280% |
Seasonal Rewards

Achievements:
- Keystone Explorer: Complete a Mythic+ dungeon within the time limit.
- Keystone Conqueror: Achieve a Mythic+ rating of at least 1500.
- Keystone Master: Achieve a Mythic+ rating of at least 2000 and earn the Diamond Mechsuit.
- Keystone Hero: Achieve a Mythic+ rating of 2500 and unlock quick dungeon teleports.
Dungeon-specific Achievements: Complete each dungeon at Mythic Level 10 or higher within the time limit to earn teleports:
- Keystone Hero: Ara-Kara, City of Echoes
- Keystone Hero: City of Threads
- Keystone Hero: The Dawnbreaker
- Keystone Hero: The Stonevault
- Keystone Hero: Siege of Boralus
- Keystone Hero: Grim Batol
- Keystone Hero: Mists of Tirna Scithe
- Keystone Hero: The Necrotic Wake
These portals will be available account-wide once unlocked.
Conclusion
The War Within Season 1 offers a fresh and exciting experience with its challenging dungeons, new strategies, and rewards. Many of these rewards will become unavailable when the season ends, so make sure to dive in and collect them while you can. With a mix of new and returning dungeons and engaging affixes, this season promises to be one of the most thrilling yet. Get your team ready, gear up, and face the challenges of Azeroth in The War Within,